CGS 5112 Goals


Using Computer Graphics

as an Instructional Tool

Suggestions for Electronic Portfolio

Course Goals:

  1. Build connections between educational theory, literature, and experience related to visual learning and imagery development, including various pedagogical and psychological issues as related to forming concepts of effective uses of computer graphics, such as:

    • visualization and imagery development
    • concept formation
    • the role of perception
    • the role of reflection and anticipation
    • field dependence/independence
    • spatial abilities
    • problem solving
    • using visual learning as a means to integrative learning
    • visual literacy

  2. Develop content understandings through the use of computer graphics;

  3. Use computer graphic capabilities effectively for instructional and educational uses;

  4. Develop graphics, including constructed graphics, scanned pictures, motion graphics, quicktime movies, placing graphics on the World Wide Web;

  5. Develop graphic techniques, such as:

    • patterns (relate to algorithm design)
    • motion and dynamic graphics
    • transformations
    • coordinate systems
    • charts and relationships
    • 3-dimensional graphics
    • different perspectives

  6. Demonstrate ways computer graphics is employed in a variety of careers.

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