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Conclusion
As
has been pointed out throughout this website, the use of animated
agents in computer-based training program and educational software
can enhance the appeal and attraction that program will have,
but only if used correctly. Misusing animated agents, i.e.,
incorporating them just because "they are cute", will
not necessarily render a program more effective. On the contrary,
the addition of the agent can produce frustration and rejection
on the part of the user.
Some
points to consider when designing and developing an agent-based
computer application:
- choose
the right agent physical appearance: different shapes and
physical attributes work differently for different target
audiences. The appearance of the agent has to be domain appropriate
as well as age appropriate.
- determine
the right agent role for that application: from the "sage
on the stage" to the "guide on the side", there
is a whole range of roles the agent can perform. The right
role for the right situation will enhance the chances of having
a better response from the users.
- consider
the effect on the user: will the agent try to influence the
cognitive domain, by helping users learn better, or will it
try to make users feel comfortable and "at home"
while interacting with the program? The right agent interventions
have to be programed in one case or the other.
With voices
for and against the use of agents, and with users divided between
"haters" and "lovers" of this technology,
the words of Dehn and Van Mulken seem more than appropriate.
After their review of research results, they concluded that
there is a type of agent, that works well with a type of audience,
performing a type of tasks, that produce a type of positive
results. Or, in other words, animated agents have a future,
only if the right agent is used with the right audience, engaged
in the right kind of tasks, that will produce the right kind
of results.
Making the
right choices at the different design and development stages,
based on sound human-computer interaction and design principles,
is at the heart of a successful implementation of animated agents
technologies.
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