The
area of animated agents used as an instructional technique is
a well established research area, which receives contributions
from fields as Educational Research, Computer Science, Artificial
Intelligence, and Computing Machinery, among others.
The
use of animated agents in computer-based training has been the
object of research for a number of years. Koda & Maes (1996)
have compared the effect of different agent features: geometric-shaped
agent vs. human-like agent, caricature face vs. realistic face,
text-and-sound agent speech vs. text-only speech. Similar studies
have been carried out by Sproull, Subramani, Kiesler, Walker
& Waters (1996), and King & Ohya (1996).
In
the same line, Moreno (2001) has conducted a series of experiments,
where she compared the role of the agent (social agency vs.
no social agency), visual interface (fictional agent vs. video
image of a real human being), and communication style (monologue
vs. conversation).
Regarding
the pedagogical style used by the agent, Baylor (2001) has carried
out studies comparing two agents, one based on a predominantly
instructivist philosophy, and the other one showing a predominantly
constructivist approach. Students in this experiment would recognize
the different styles, and they would choose one or the other
depending on the kind of help they wanted (e.g., more structure
in the instructivist version, "fuzzier" in the constructivist
one).
Other
studies have examined different agent personal characteristics
(which affect their perceived pedagogical style). Hietala &
Niemirepo (1998), for example, compare four agents with different
genders and different skill level. Users would tend to prefer
one or the other depending on their own personality type (introvert
or extrovert), as well as the difficulty of the task.
Dehn
& Van Mulken (2000), in their review of the most salient experimental
studies conducted on the use of animated agents, have compared
existing literature by classifying studies according to the
kind of agents used (e.g., physical appearance, voice, etc.),
the variables examined (both on the cognitive and the affective
domains), and the results obtained.
This
comparison of current literature shows that agents can be engaging
(Koda & Maes, 1996), but also create an uncomfortable feeling
(Sproul et al., 1996); they can be helpful (Van Mulken et al.,
1998), but to some extent distracting (Koda & Maes, 1996); and
users can interact with them (Takeuchi & Naito,1995), or they
can ignore agents completely (Lester et al., 1997).
Dehn
& Van Mulken's conclude that, given the dissimilar results shown
by current literature, it seems to be that the effectiveness
of animated agents is directly affected by the combined elements
of physical features of the agent, target audience, domain in
which agent is used, and type of task to perform.